TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM55 Scald 80 15 30 The user shoots boiling hot water at its target.
It may also leave the target with a burn. TM60 Quash -- 15 -- The user suppresses the target and makes its move go last. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM87 Swagger -- 90 15 -- The user enrages and confuses the target.
However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM91 Flash Cannon 80 10 -- The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. HM03 Surf 95 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM05 Waterfall 80 15 -- The user charges at the target and may make it flinch.
It can also be used to climb a waterfall. HM06 Dive 80 10 -- Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. It becomes more powerful the less HP the user has.
Aurora Beam 65 20 -- Details The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. Octazooka 65 85 10 -- Details The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Disable -- 20 -- Details For four turns, this move prevents the target from using the move it last used. Splash -- -- 40 -- Details The user just flops and splashes around to no effect at all Dragon Rage??
This attack always inflicts 40 HP damage. Dragonbreath 60 20 30 Details The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. Signal Beam 75 15 10 Details The user attacks with a sinister beam of light. It may also confuse the target. Razor Wind 80 10 -- Details A two-turn attack. Critical hits land more easily. Muddy Water 95 85 10 -- Details The user attacks by shooting muddy water at the opposing team.
It may also lower the targets' accuracy. Water Pulse 60 20 20 Details The user attacks the target with a pulsing blast of water. Clear Smog 50 -- 15 -- Details The user attacks by throwing a clump of special mud. All status changes are returned to normal. Outrage 10 -- Details The user rampages and attacks for two to three turns.
It then becomes confused, however. The attack's recoil harshly reduces the user's Sp. Atk stat. Draco Meteor 90 5 -- Comets are summoned down from the sky onto the target. Dragon Pulse 90 10 -- The target is attacked with a shock wave generated by the user's gaping mouth.
Icy Wind 55 95 15 -- The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. Iron Head 80 15 -- The user slams the target with its steel-hard head. It may also make the target flinch. Outrage 10 -- The user rampages and attacks for two to three turns.
Signal Beam 75 15 10 The user attacks with a sinister beam of light. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Its added effects vary depending on the user's environment. Natural Gift?? The Berry determines its type and power. This attack never misses. It also damages the user by a fairly large amount, however. Attack Sp. It lives in caves on the seafloor and creates giant whirlpools every time it moves.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. A spray of countless bubbles is jetted at the opposing team. The user releases an obscuring cloud of smoke or ink. The opposing team gains an intimidating leer with sharp eyes. The user takes a deep breath and focuses so that critical hits land more easily. A spray of bubbles is forcefully ejected at the opposing team. The user relaxes and lightens its body to move faster.
The user whips up a vicious tornado to tear at the opposing team. If the target's HP is down to about half, this attack will hit with double the power. The target is blasted by a huge volume of water launched under great pressure. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. The target is attacked with a shock wave generated by the user's gaping mouth.
A move that leaves the target badly poisoned. Catch rate 45 Breeding Egg Groups Water 1 and Dragon. Hatch time - steps. Weight Mega Stone [[ ]]. Base experience yield Gen. Leveling rate Medium Fast. EV yield Total: 3. Base friendship Normally rests on the ocean floor, but in periods of high activity, even a simple yawn has enough power to create whirlpools. Generation II. Gold It is said that it usually hides in underwater caves.
It can create whirlpools by yawning. It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes. It stores energy by sleeping at underwater depths at which no other life forms can survive.
It is said that it usually hides in underwater caves. Generation III. Ruby Kingdra lives at extreme ocean depths that are otherwise uninhabited. Kingdra sleeps on the seafloor where it is otherwise devoid of life. It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships. Generation IV. Diamond It lives in caves on the seafloor and creates giant whirlpools every time it moves.
Generation V. Black It lives in caves on the seafloor and creates giant whirlpools every time it moves. It lives in caves on the seafloor and creates giant whirlpools every time it moves. Generation VI. X It is said that it usually hides in underwater caves.
Kingdra lives at extreme ocean depths that are otherwise uninhabited. Generation VII. Generation VIII. When a Kingdra and a Dragonite meet, a fierce battle ensues. Gold Silver Evolve Seadra. Evolve Seadra. Ruby Sapphire Evolve Seadra. Diamond Pearl Evolve Seadra. Routes 17 and 18 , P2 Laboratory Fishing in rippling water. X Y Evolve Seadra. Sun Moon Evolve Seadra. Sword Shield Trade Version 1.
Secret Storage 13 , Trozei Battle, Mr. Who's Den. Safra Sea. Sea of Wailord. Coral Sea , Eastern Sea. Vehicle Gallery: Spike Ball Alert! Battle Trozei Dragon Hill: Stage 2. Event: Kingdra Appears. Chapter Cold Confidence Clair 's.
Yamamoto's Tournament Kingdra. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.
Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Water Gun. Focus Energy. Dragon Breath. Bubble Beam. Laser Focus. Dragon Pulse. Hydro Pump. Dragon Dance. Rain Dance. Bold indicates a move that gets STAB when used by Kingdra Italic indicates a move that gets STAB only when used by an evolution of Kingdra Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Icy Wind. Breaking Swipe. Body Slam. Ice Beam. Sleep Talk. Muddy Water.
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