How do you lvl summoning




















They require 1 pouch, spirit shards, 1 crimson charm, and 1 bagged plant. Bagged plants can be bought from the gardener in Falador Park. There are 3 different plants that you can use to make stranger plants, but bagged plant 1 is the cheapest out of the three possible choices bagged plant 1, bagged plant 2, bagged plant 3. Bagged plants 1 are sold by the gardener at 1k a plant, and are sold on the GE for about 1,gp a plant. I would recommend you just buy them on the GE.

There a lots of other familiars along the way, but granite lobsters still proves to be the best. What makes granite lobsters so good to train on? Well, their secondary ingredient is granite g. Why carry 25 granite g , when you can carry a full inventory of granite 5kg and chisel them down at the altar, allowing you to make up to pouches per trip! In addition to that, this is also cheaper than buying granite g.

Granite 5kg is about 1,gp each, which ends up being gp per g. But then comes the question: How can you fit pouches into your inventory? Nope, you will be trading in your pouches for more shards as soon as you make them! See next post for details.

You only need 74 to make the granite lobster pouches, but you need 78 to trade the pouches in for shards in return, which is the main idea of this method.

Inventory: — Pouches — Spirit shards — Crimson charms — Chisel — 8 granite g — 16 granite 5kg. Start at Castle Wars bank. Exit Castle Wars, and make your way east, until you reach the southern wall of Yanille.

The obelisk is located there. Click on the obelisk and craft your 8 granite lobsters. Use your chisel on your granite 5kg until you are full inventory again. Craft more granite lobsters, trade them in, and repeat. When you are out of granite, rub your ring of duelling and teleport back to Castle Wars. Bank, and repeat as often as needed on your path to This is one of the best ways to effectively use your crimson charms, but not cost you too much.

It is also quite cheap getting to 99 Summoning using only crimson charms on granite lobsters, which is approximately 50M the last time I checked which was a while ago, so this may be off a bit. However, I am now making this post in order to help people figure this out on their own.

Look yourself up on the hi-scores or in-game, and record your Summoning level and experience. Also record how many of each charm you have in your bank. Start with your gold charms! Find the best gold charm familiar you can make at your level, using the Knowledge Base, in-game guide, or this thread. However, exclude war tortoises and polar bears — they are too expensive to be worth the experience of a gold charm. After you have decided which gold charm familiar you will make, find out how much experience they are worth each.

Again, you can find that on this thread or on the KB. Multiply the amount of experience by the number of gold charms you have. Record what familiar you will make, how many of them you will make, and the experience all of the gold charms are worth. Add that experience with your current experience, and find out what your new level is by using an experience chart, which can be found on most RuneScape fansites, and even on some threads on these forums.

Not desirable as there are better ways of making money. This section will discuss which pouches to make to maximize the experience per charm. Note that it is best to try and save the better charms for higher levels, ie use up all your gold charms before you use your green etc. If money is an issue it is acceptable to use lower leveled pouches until a cheaper alternative becomes available. At higher levels it can be efficient yet expensive to transmute lower leveled charms into higher ones.

There are several different ways to make pouches. The classic method of banking at Taverley and running to Pikkupstix is outdated and there are more efficient ways to train Summoning. At level 57 Summoning you can use a spirit kyatt pouch to teleport near the Piscatoris Summoning obelisk and bank using rings of duelling. Using bank presets will speed up your banking time and thus improve your Summoning experience per hour. Using the classic method and using a beast of burden can be an improvement on the spirit kyatt method.

Thank you for reading my guide! If you have any questions feel free to ask below and I will reply! You should also add somewhere that summoning is a time related skill that can all be utilized quickly but takes a long time to collect.

I suggest adding in somewhere that players other then ironmen can use Jagex's various double xp weekends to yield the most xp per charm possible. You've given some useful information there for people who need help with this skill. Of course, there's the Citadel too if you're in a clan. I'm level Summoning. It can be an expensive skill to train. Simulation Games.

Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age. Fire Emblem. Legend of Zelda. First-Person Shooters. Gaming PCs. Strategy Games. Technical How-Tos. See here for a table of monsters which drop charms. The fastest way to level summoning is to camp at a monster that drops lots of charms, such as waterfiends or rock lobsters. However, it is also common for players to get charms from training Slayer rather than from camping at a specific monster.

It is possible to get enough charms for 99 Summoning by getting 99 Slayer, although it depends on what tasks the player does. If a player is going for 99 in both skills, there is no need for them to camp at a monster specifically for charms. However, if a player does not want to do Slayer, or is unable to obtain all the charms that they want purely from Slayer, then there are several monsters that are very good to camp at for charms.

The Gelatinous Abominations have only life points and are level 6 so they are really quick and easy kills.

The only equipment required is spiked gauntlets , which can be purchased at any Slayer Master. Killing these are a great way for anyone to obtain gold charms, but no drops of great value can be obtained, and the combat experience gained is little. This can be an efficient way for lower levelled players with some extra cash to obtain charms, and get decent experience.

You should also run around and activate all the crabs since they don't attack and won't be able to be attacked unless someone runs next to them. If they stop attacking you, just run south of the crabs, right past the helmet shop and then run back up. This can be a great way for lower levels to obtain charms and get ranged experience. You can get around charms per minute if done correctly.

This is not recommended unless you don't mind spending money to buy cannonballs, since they are very expensive. They have very low defence and slow attack speed making them easy to power through even at low levels. North West of Ardougne has 4 moss giants and it is, more often than not, empty.

Other popular places include the Varrock sewer system and moss giant island. For almost guaranteed seclusion as well as a pretty view there are also some moss giants on Crandor. Finally, a decent amount of moss giants can be found in Brimhaven Dungeon requires coins to enter. This area will almost always be empty. They have relatively low defence and slow attack speed making them easy to power through even at low levels.

Two places to find ice giants are in the ice mountain dungeon and in the Asgarnian Ice Dungeon. There is also a location where they spawn next to the western wilderness wall and the members' fence line. Although being in the deep wilderness it is not recommended.

The best way to kill goblins is to go to the goblin hut in Lumbridge. It is a bad idea to bring a slow weapon like a godsword, battleaxe, or 2H, as you cannot hit very quickly, resulting in slow progress. This is not recommended if you cannot frequently hit damage. The goblins across the River Lum near the Al Kharid gate have 67 LP, keep that in mind when choosing what weapon to use to get one-hit kills scimitar works best most of the time. The goblins found in the Goblin Village do not drop any charms at all, so it is not advised to go there.

Giant rock crabs can be the best monster to get gold charms from. They drop three of these at a time quite frequently. The giant rock crabs are just located in the Chaos Tunnels , near the entrance southwest of the Wilderness Volcano. It is recommended to use Magic to kill giant rock crabs, since it is their weakness. Bring a few pieces of food, runes for the spell you'll be using, and also some runes for telekinetic grab if using the standard spellbook.

There's a safespot by the stalagmites in the northeast corner of the room. Another fantastic area to kill giant rock crabs is in the Waterbirth Island Dungeon.

There is a multitude of them in the north area beyond the gate. Keep in mind, you will have to run past many Dagannoths in the main part of the first level before entering the rock crab area. Walk near a boulder and it will transform into a giant rock crab.

Lure it to your safespot so it gets stuck and you can safely mage it. When near death, the giant rock crab will attempt to flee. Once the crab is dead, it's recommended to use telekinetic grab on the charms so you won't put yourself at danger by going near some other crabs.

Ice Burst or Ice Barrage can be used effectively here. Use Protect from Melee or Deflect Melee and gather all the crabs at a spot so that you can burst or barrage them.

This method gives the most charms per hour. A disadvantage of killing giant rock crabs is that the charms gained are mostly gold, which are the lowest level charm. Comparatively, the charms that can be gained in a given time period from killing giant rock crabs will not give as much summoning experience as the charms that can be gained in the same time period killing a monster that drops mainly higher level charms, such as waterfiends or rock lobsters.

Giant rock crabs should only be killed at low-level summoning when gold charms are most useful, and even then, it is important to realise that since charms can be saved up, it probably would be more worth your time to just start at a monster that drops primarily crimson charms right away, since you will end up getting gold charms to make it through the low summoning levels anyway, at the same time as you save up tons of crimsons to use later.

With the introduction of infernal ashes , killing black demons became another reasonable method of gathering crimson charms. The ashes cover the cost of the cannon balls and other consumables.

High ranged levels help too, as demons are weak to bolts. Killing rock lobsters is often considered to be the fastest way to train Summoning, although waterfiends can actually be faster than bursting with the optimal levels and equipment, including 99 Summoning for a Steel Titan.

Rock lobsters do not require a high Summoning level to kill quickly. The best way to kill rock lobsters is to use Ice Barrage or Ice Burst since they are aggressive. There are many different ways to do this successfully, most of which involve luring 9 rock lobsters towards you while using Protect from Melee or Deflect Melee, moving to a safe spot, then casting the spells to kill them.

Most of your inventory should be Prayer potions , but you will also want runes for ice spells, and a few blood spells to heal, as you can take damage from dagannoths using a ranged attack.

Also, bring a teleport and a few pieces of food. They should also have a large amount of cash, as this method does cost a significant amount of money due to the runes and prayer potions used.

Ice bursting rock lobsters can give over crimson charms per hour, whereas ice barraging can give up to crimson charms per hour. To further improve the number of Crimson charms players get and how many runes they use, many players choose to use damage increasing variables such as the staff of light , arcane stream necklace , arcane blast necklace or arcane pulse necklace as well as the wolpertinger special move, Magic Focus which gives the same boosting effects as the extreme magic potion.

Waterfiends are a great source of crimson charms for mid-to-high level players. Waterfiends can be killed in the Ancient Cavern or in the Chaos Tunnels. Waterfiends have a ranged attack and a magic attack. The magic attack is more dangerous.

Players should use mage defence armour Karil's or royal d'hide and, if they wish to further reduce damage, the Protect from Missiles or Deflect Missiles prayer. The best weapons to use are the royal crossbow, dual chaotic crossbows , or dual ascension crossbows. Mid-level players will find it easiest to kill waterfiends in the ancient caverns. Using a royal crossbow and a healing familiar such as a bunyip , it is easy to obtain about crimson charms per hour. Such players may want to bring a combat familiar instead of a healing familiar.

Using extreme potions and turmoil, high-level players can obtain about crimson charms per hour in the ancient cavern. For an even higher rate of charm collecting, very high-level players can choose to kill waterfiends in the Chaos Tunnels , where they are denser.

Here, players should use Soul Split , an Iron or Steel titan loaded with the appropriate scrolls, extreme potions, and the highest level crossbow and ranged armour possible.

If making full use of multi-target abilities, players can expect to earn about charms per hour in the chaos tunnels. Like other Order of Ascension members, gladii are weak against ranged weapons and have a weakness for any ranged attack type, and they are almost impossible to kill at any decent speed with magic or melee. To kill gladii, it is recommended to rely on some healing method other than food to lengthen trip duration, such as the bunyip or unicorn stallion familiars, or the soul split curse.

Gladii are relatively safe to kill, as they do not inflict much damage, but they can inflict stuns and binds using their special attack, so usage of the anticipation and freedom abilities is recommended to not lose killing efficiency. Royal d'hide , Armadyl or Pernix armours should be worn to maximise kill speeds, and a ring of wealth to increase profits. Bork can be killed once per hour period beginning at UTC , and has guaranteed charm drops. The minimum he will drop on death is 5 blue, 7 crimson and 2 green charms.

Wearing a ring of wealth adds 3 crimson and 1 green to the base total, and completing all of the hard Varrock Tasks leads to the base charm drop being doubled. As Bork can be killed daily, the number of charms that slowly mount up can significantly enhance the pool of charms that a player may amass through other methods, or even become the primary source of charms for players that only want to train Summoning on a casual basis.

Tormented demons are excellent monsters for obtaining blue charms. On average, around 3 charms per 2 kills will be obtained. A strategy guide can be found here.

Glacors are also excellent monsters for obtaining blue and crimson charms. They drop 3 per kill and have roughly the same percent chance of dropping blue or crimson. It is recommended to bring Prayer urns to collect the mass amount of Accursed Ashes that will be dropped, which will give prayer experience as well as greatly cleaning up the drops on the ground. The Forinthry Dungeon is in the Wilderness, the greater demons within located in level , so if using this method, it is recommended to have a teleport item handy such as an amulet of glory , and do not bring anything you are not willing to lose.

If you have high enough ranged or magic skill to swiftly kill them, you can quickly collect gold charms in safety. Another great method is to use a Guthan's set , a bonecrusher and a bone necklace in combination with the Piety prayer. Unfortunately, hellhounds have very poor drops and aren't profitable not counting the rewards of any possible clue scrolls you may find.

They are level 12 and fairly easy to kill. Only the level 12 ones drop charms, level 8 cave bugs drop no charms at all. One place to kill them is the Dorgesh-Kaan South Dungeon , where there's a convenient fishing spot where you can fish for frogspawns and a fairy ring nearby. Another is in the Chaos Tunnels. This can be a rather attractive way to obtain charms for high-levelled players as the charm-obtaining rate is very good while are making profit rather than losing a lot from bursting rock lobsters.

However, this method requires the ability to make super antifire potions, so that players can use an off-hand weapon or 2h weapon rather than a dragonfire shield in order to increase its efficiency. This is helpful as the queen drops various charms, with the exiled version dropping much more than the regular variant. The regular Queen drops 6 charms, while the exiled one drops 9. However, the queen is very tough and has several guards, so players may need to rebank much more often.

Exiled kalphite guardians drop blue charms at a very high rate.



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